WebGPU Inspector

DevTools debugger and profiler for WebGPU — inspect objects, capture frames, edit shaders live, and analyze GPU performance.

As of June 2026, WebGPU Inspector has 2,000 users and a 4.92/5 rating from 13 reviews in the Developer Tools category.

Usersdown 66.7 percent66.7%
2.0K
2,000
Ratingno change0%
4.92
13 reviews
Reviewsno change0%
13
Version
1.4.3
Manifest V3
90-day change · In the last 90 days this extension lost 4.0K users, 4 version updates.

History

10 snapshots

Tracking since Apr 6, 2026.

8.5K5.0K1.5KApr 6, 2026Jun 24, 2026
View as table
DateUsersRatingReviewsVersion
Apr 6, 20266.0K4.92131.0.1
Apr 17, 20268.0K4.92131.0.2
Apr 22, 20263.0K4.92131.0.2
May 7, 20262.0K4.92131.0.2
May 11, 20264.0K4.92131.0.2
May 23, 20262.0K4.92131.0.2
May 28, 20264.0K4.92131.1.2
Jun 2, 20267.0K4.92131.1.2
Jun 11, 20267.0K4.92131.3.0
Jun 24, 20267.0K4.92131.4.3
Now2.0K4.92131.4.3

Changelog

  • Jun 2, 2026
    description
    WebGPU Inspector is a Chrome Developer Tools extension for debugging WebGPU content. It intercepts all WebGPU objects and commands, allowing you to inspect information about any GPU object.
    
    * Inspect any WebGPU object, with a stacktrace for where it was created.
    * Capture frames, including all commands, buffers, textures, and render pass results.
    * Catch errors compiling shader modules and pipelines.
    * Display textures, at any mip level.
    * Edit shaders live on the page to debug and test shader changes.
    * Debug shaders (experimental, limited to compute shaders).
    * Plot frame times and GPU object counts over time for profiling information.
    * View uniform and storage buffer content used for draw and dispatch calls.
    * Record all commands and data used to render a set of frames, generating a standalone HTML file that can recreate the render.
    WebGPU Inspector is the extension for debugging and profiling WebGPU applications — RenderDoc-style graphics debugging, right inside Chrome DevTools.
    
    🔍 Inspect
        • Browse every live WebGPU object with full details and the stack trace showing exactly where it was created.
        • Plot frame times and GPU object counts over time to track performance.
        • Texture viewer, look at individual pixel values.
        • Edit shaders live on the page to test and fix changes without reloading.
    
    🖼️ Capture
        • Capture one or more frames with all of their commands, buffers, textures, and render pass results.
        • Auto-inject render and compute pass timestamp queries to measure performance and identify bottlenecks.
        • Debug shaders (experimental, compute only for now). Step through shader execution, watching variable values.
        •  Save and reload captures, open in multiple tabs or windows, useful for A | B analysis.
    
    🔵 Record
        • Record the commands and data for a set of frames and export a standalone HTML or binary file that reproduces the render anywhere — perfect for bug reports and regression tests.
        • Play back the recorded frame, with the ability to step through the commands to render up to that point.
        • Edit and disable commands in the recording to help investigate rendering issues.
  • Jun 2, 2026
    short_description
    WebGPU Inspector Debugging Tools
    DevTools debugger and profiler for WebGPU — inspect objects, capture frames, edit shaders live, and analyze GPU performance.

Permissions & access

Permissions
None declared
Host access
None declared

Screenshots

WebGPU Inspector screenshot 1WebGPU Inspector screenshot 2WebGPU Inspector screenshot 3

About

WebGPU Inspector is the extension for debugging and profiling WebGPU applications — RenderDoc-style graphics debugging, right inside Chrome DevTools.

🔍 Inspect
    • Browse every live WebGPU object with full details and the stack trace showing exactly where it was created.
    • Plot frame times and GPU object counts over time to track performance.
    • Texture viewer, look at individual pixel values.
    • Edit shaders live on the page to test and fix changes without reloading.

🖼️ Capture
    • Capture one or more frames with all of their commands, buffers, textures, and render pass results.
    • Auto-inject render and compute pass timestamp queries to measure performance and identify bottlenecks.
    • Debug shaders (experimental, compute only for now). Step through shader execution, watching variable values.
    •  Save and reload captures, open in multiple tabs or windows, useful for A | B analysis.

🔵 Record
    • Record the commands and data for a set of frames and export a standalone HTML or binary file that reproduces the render anywhere — perfect for bug reports and regression tests.
    • Play back the recorded frame, with the ability to step through the commands to render up to that point.
    • Edit and disable commands in the recording to help investigate rendering issues.

Technical

Version
1.4.3
Manifest
V3
Size
363KiB
Min Chrome
116
Languages
1
Featured
No

Metadata

ID
holcbbnljhkpkjkhgkagjkhhpeochfal
Developer ID
u401f425142febf05cb1fe80c0c177c87
Developer Email
[email protected]
Created
Feb 8, 2024
Last Updated (Store)
Jun 8, 2026
Last Scraped
Jun 24, 2026
Website
Privacy Policy

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Data sourced from the Chrome Web Store · last verified Jun 24, 2026.